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CompCat's avatar

This is probably the best post I've seen on this blog, and that's because this is a fundamental problem that doesn't only touch status. By the way, this is the sort of argument one should be making when debating the efficacy of medicine(I'm thinking back to that Scott/Robin exchange a few months back on this). Especially psychiatry, if the authorities decide what mental health is, then there's a self-serving feedback loop that happens where the mental profiles of the authorities rig the conception of mental health. That's what is not factored into something like psychiatry and the system is not checked/balanced around this problem. Psychiatry simply has a birth point, the culture/mental profiles of those people influence the field, the field influences reality, and then this continues to feed into itself and not really create a meaningful/deep enough concept of mental health, rather one that's obviously in infancy.

Bad incentives further rig things with respect to things like bad drugs/bad treatments(it has only been decades since lobotomies)-- the assumption is never, "The model is wrong", the assumption is, "The patient, who is broken, isn't responding to the treatment" until there's some measurable response. "Results" here (which I argue aren't very meaningful) are almost always superficial and never capture deeper problems. Things are "disorders" for the most proximate(and therefore brittle, superficial, low-meaning) reasons, and not because say, the world is kind of hellish and the species itself is mad.

Back to status, it's the same feedback loop. Economy? Basically same feedback loop. I think of all of these systems as games. I imagine if they were recreational games, would they be good games? The answer is always no. If these games were games for recreation, where there was meaning in them, meaningful reward and challenge and so on, would we opt to play them or would we say, "This is a pretty shitty game, actually"?

You'll find that many games humans play are rigged this way, skyhook themselves, and then become self-serving feedback loops. No one would enjoy playing these games after enough time because there's no check system to keep things fresh and reset the game state. The leaderboards dominate things, become the game admins, and then rig the game, making it bad for most people.

The last line of this should really provoke one to think of how utterly arbitrary all of this is. I don't think it means there's no fact of the matter anywhere, there's good reason to think virtue is real, better economic systems and worse ones exist, better approaches to medicine and worse ones exist, etc., since these relate fairly objectively to beings like ourselves who simply do thrive/fail to thrive in such systems. Bad psychiatric model 9453: Most of us are unhappy to some degree so we all begin morphine drips so things feel better. Bad economic model 7284: Burn all the money right now. These are objectively bad, not chocolate/vanilla preferences.

The solution is some sort of thought out "reset"-- without that, the world we create becomes a kind of clunky system running on bad code to begin with, that produces bad output, and then it's garbage in->garbage out. This is one of the most important intellectual problems humanity faces today, because it's a root problem that touches virtually every other problem. Reset all human games or continue going off course.

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Rysh's avatar
Oct 1Edited

Very nice article, and some good points.

One caveat: Relying only on easily measurable metrics to evaluate performance also comes with its own problems. I’ll give two examples.

First, standardized testing in schools. Teachers tend to focus on improving test scores at the expense of more practical skills. Instead of teaching students how to write emails, for example, all of the focus goes to writing the five paragraph essay.

Second, citations in academia. Since number of citations is used to evaluate research performance, some researchers may focus on publishing large quantities of citable papers (paper mills) rather than publishing a smaller of number of solid papers.

As soon as a performance metric becomes widely used, people will try to optimize for it and game the system.

I'm not sure if it would be better to rely on performance metrics or status. Perhaps a mix of the two. Is there something else we can use?

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