How Adaptive Modern Fiction?
By averaging estimates of ChatGPT 3, 4.5, I find that in these years typical people spent these hours per week consuming fiction and music:
(Yes, I’d love to get more reliable estimates.) Note the huge increase over time. As US adults now average ~21 hours a week at jobs, and ~14 at housework, adults now spend substantially more hours on both fiction and music than they do on either jobs or housework. So it seems fair to wonder: is this behavior adaptive?
Let’s focus on fiction in this post. On average in fiction, protagonists find themselves in worse than typical situations, and make a better than typical showing of themselves there. The proximate cause for our enjoying such stories is plausibly that we like the fantasy of identifying with protagonists who prove themselves well in tough situations.
Now we do plausibly gain some from thinking about what to do in tough situations, seeing the world from the view of others, affirming shared norms, and showing off fiction understanding abilities. Getting out of our own heads and troubles together may relax us and bond. But the time costs are now large, as may also be the distortions in our expectations about reality.
Clearly both stories and music are ancient things, robustly persistent in a wide range of cultures. So obviously some amount of them must be adaptive. So the question is how much. Poll respondents say almost 2-1 that marginal fiction is adaptive, but I have doubts.
If the hour estimates from 1500 are remotely accurate, and if behavior then was roughly adaptive, then we’d need the value we get from fiction to be far larger today, to justify spending eight times as many hours on it. Which seems hard to believe. And as the most plausible direct reason we consume fiction, enjoying the fantasy, doesn’t seem tired to adaption, that leans me toward guessing that we have too much fiction.
Now it does make sense to here distinguish individual from community adaptiveness. If everyone around you is playing fiction mastery signaling games, it can make sense for you to play those games as well. But at the level of a shared culture, that culture might be more adaptive if it diverted such efforts to different signaling games with more adaptive side effects.
I suspect that this generalizes to other kinds of leisure as well. Even in times of peace, health, and plenty, where you don’t need to work that many hours to stay safe, comfy and fed, I expect that the most adaptive behaviors are pretty strongly aligned with more clearly adaptive effects. Like collecting skills, wealth, allies, power, kids, something. I find it hard to see how spending this much of our time mostly relaxing and chilling could be max adaptive.



You wrote: "If the hour estimates from 1500 are remotely accurate, and if behavior then was roughly adaptive, then we’d need the value we get from fiction to be far larger today, to justify spending eight times as many hours on it." I think this fails to compare MARGINAL values. A 16th-century Medieval peasant could substantially improve the welfare of himself, his family, and his community by spending an extra hour of scarce daylight working; spending an hour consuming fiction came at a heavy cost. What is the cost now to spending an extra hour of one's evening watching tv instead of sleeping? Electric lights are cheap (unlike candles) and tv is cheap (unlike plays). The value of one fiction-hour in 2025 is probably much less than in 1525, but it might still be rational to consume more of it, both from the standpoint of the individual and of the species. I think you are on stronger ground arguing that our fiction is maladaptive, than arguing our consumption levels are.
Like sugar and porn, fiction/leisure/entertainment is probably something along the lines of stuff was supposed to point us in the right direction, and maybe serve as a little treat now and then, but has potentially become a maladaptive super-stimulus in modern times. Probably will be as hard to combat as things like sugar and porn, too. Good luck!